AI Insights · Timothy · April 2022
Top 5 Hidden Objects Games on iOS in the UK - Q1 2022
Discover the performance trends of the top 5 hidden objects games on iOS in the UK during the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 hidden objects games on iOS in the United Kingdom showed varied performance trends in terms of downloads, revenue, and active users. Here’s a breakdown of their performance, with data sourced from Sensor Tower.
Differences - Find & Spot Them
The game saw a notable increase in weekly downloads, starting from 8.4K in late December and peaking at 25.6K in mid-February. Active users followed a similar trend, growing from 24.9K to a high of 67.2K during the same period. Revenue showed fluctuations, with a significant peak of approximately $136 in late February.
Find the Alien: Fun Adventure
This game experienced a sharp rise in weekly downloads from 1.2K in late December to 24K in early February. Active users similarly increased, reaching a high of 23.6K in mid-February. However, revenue data was not provided for this period.
Forensic Master
Weekly downloads for Forensic Master started at 7.2K in late December, peaking at 15.4K in early January, and then gradually declined to around 4.5K by the end of March. Active users followed a similar pattern, with a high of 21K in early January and a decrease to around 8K by late March. Revenue showed early peaks of around $319 in mid-January before tapering off to negligible amounts by March.
Find Differences, Puzzle Games
Downloads for this game saw a peak of 6.2K in early January but then declined to around 1.6K by the end of March. Active users peaked at 11.3K in early January and then dropped to approximately 6.6K by late March. Revenue experienced a steady climb, peaking at $286 in early February before settling around $98 by the end of March.
Sherlock・Hidden Object・Match 3
Sherlock・Hidden Object・Match 3 had steady weekly downloads, averaging around 3K, with a slight decline to 1.9K by the end of March. Active users increased from 5.9K in late December to a peak of 10.4K in late February. The game also showed consistent weekly revenue, maintaining around $11K to $12K throughout the quarter.
For more detailed insights and additional data, visit Sensor Tower.